Tools

Try To Reach The Abyss Upgrade Planner & Tools

Plan point spending so every outpost farm pushes the right upgrade.

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Tools Hub

The Tools Hub helps you plan upgrade spending in Try To Reach The Abyss before you commit currency earned from outpost OUT loops. You do not need a spreadsheet app—use the checklists below, then cross-check ranks on the Tier List and multiplayer roles on Players. Giant Leviathan’s loop is simple on paper (farm Speed → upgrade → Research Data → evolve every 5 levels → go deeper) but easy to mis-spend when sea monsters spike mid-run.

How to use this upgrade planner

  1. Note your level and next evolution — evolutions land on 5, 10, 15, 20, 25…. Write the next breakpoint on a sticky or chat pin.
  2. Count liquid upgrade currency — only plan spends you can afford after one farm cycle so you are not stuck half-upgraded underwater.
  3. Pick the phase column — Early / Mid / Late from the tables below.
  4. Assign a primary and secondary — Primary gets ~60% of the next purse; secondary ~30%; flex ~10%.
  5. Bank Research Data goals — mark which ability unlock you want before the next depth push.
  6. Re-plan after each evolution — forms change; your last plan may undervalue Hull.

Phase planner tables

Early (levels 1–10)

SlotPickNotes
PrimarySpeedShorten OUT loops
SecondaryHullSurvive first spikes
FlexTorpedoesOnly if a route is blocked
Before evolve @5 / @10Keep 1 Hull bufferDo not evolve paper-thin

Mid (levels 11–25)

SlotPickNotes
PrimaryHullMonster pressure rises
SecondarySpeedIncome still fuels everything
FlexTorpedoesTeam DPS if lobby is full
Research DataSurvival / mobility firstSkip cosmetics

Late (26+)

SlotPickNotes
PrimaryTorpedoes or HullChoose based on wipe cause
SecondaryThe other of Torpedoes / HullKeep both near S-tier
FlexSpeedEvery third spend
Party noteSpecializeCouriers vs Gunners—see Players

Decision tree (solo)

  • Dying to pressure or collisions → next spend Hull
  • Clearing fights but broke on time → next spend Speed
  • Outposts safe but monsters soft-lock the path → next spend Torpedoes
  • About to hit a multiple of 5 → finish a Hull tick, evolve, then reassess

Party planner (up to 12 players)

Before the dive, each player claims a lane:

  • Courier budget: Speed primary
  • Shield budget: Hull primary
  • Gunner budget: Torpedoes primary

Pin the claims in chat so twelve people do not all dump into Speed and wipe to the first elite pack. After a mid-November-style balance patch, re-open this page and the Updates Hub together.

Session checklist (copy/paste)

Level: __  Next evolve: __
Purse after farm: __
Primary spend: Speed / Hull / Torpedoes
Secondary spend: __
Research Data target: __
Depth goal this session: __
Lobby roles claimed: Courier __ / Shield __ / Gunner __

Fill it on the surface, farm one outpost cycle, spend, then dive. Resist impulse buys mid-panic—surface first when the UI allows.

Linking tools to the rest of the wiki

  • Verify whether free currency codes exist on Codes (none verified as of Nov 2026).
  • Ignore “auto upgrade” exploit ads; read Scripts for safety only.
  • Refresh fundamentals on Guides and Getting Started.
  • Keep official destinations bookmarked via Official Links.

Why planning beats impulse upgrades

Each mis-spent tick delays the next evolution breakpoint and wastes outpost time. A thirty-second plan on this Tools Hub often saves multiple failed deep attempts. Treat the tables as living defaults: if a patch nerfs Torpedo damage or buffs Speed gains, swap your primary without rewriting your whole brain—just edit the sticky and go.

Plan the purse, evolve on time, and let every OUT step fund the abyss run you actually intended.

FAQ

Frequently Asked Questions

Quick answers about diving, upgrades, codes, and outposts.

What does the upgrade planner help with?

It tells you how to split Speed, Hull, and Torpedo spends by early, mid, and late phases around every-5-level evolutions.

Should I plan before or after farming an outpost?

Decide the primary and secondary before the farm cycle, bank Speed by stepping OUT, then spend on the surface according to the plan.

How do parties use this tool?

In up to 12-player lobbies, assign Courier, Shield, and Gunner budgets so the group does not stack one upgrade path.

Where do I see the ranked priorities?

Use the Tier List Hub for S/A/B rankings, then return here to translate ranks into a concrete spend checklist.